{"component":{"type":17,"accent_color":14423100,"components":[{"type":9,"components":[{"type":10,"content":"# **[Reinforcement Multitool Updates](https://civ.plus/changelogs/2026-06-08-reinforcement-multitool-updates)**\nMonday, June 8, 2026\n\n\n* **Added Reinforcement Insecuring** to the **Reinforcement Multitool**. You can select a permission, and then click a block to give that permission to everyone who interacts with that block. For example, a door insecured with DOORS permission will be openable by everyone, and redstone will open the door even if triggered by a non-player entity\n* **Polished** the lore of all **Reinforcement Multitool** modes\n* **Significantly buffed Blast Protection**. The total Blast Protection **levels** across **all worn armor** are **summed** to determine a **damage cap** (20 minus total levels, subject to a minumum of 4 half-hearts). Explosion damage is tracked over a short **rolling window**, and once a player has taken damage equal to their cap, further explosion damage is **heavily reduced** until the **accumulated damage decays over time**. This creates a **short-term “damage budget”** that replenishes gradually\n* Fixed the Saved Soul missing a texture\n* Fixed the `/leer info` Dialog being too wide for some players\n* Fixed a bug where you could form the shape for a Bucket but it'd show Shears in the result slot\n* **Nerfed** the reinforcement multiplier for **Buttons**\n"}],"accessory":{"type":2,"style":5,"url":"https://civ.plus/changelogs/2026-06-08-reinforcement-multitool-updates","label":"Read changelog"}},{"type":14,"spacing":1},{"type":1,"components":[{"type":2,"style":5,"url":"https://civ.plus/changelogs","label":"All changelogs"}]}]}}