{"component":{"type":17,"accent_color":14423100,"components":[{"type":9,"components":[{"type":10,"content":"# **[Monster Hunting](https://civ.plus/changelogs/2026-09-01-saving-souls-mob-ai-and-endgame)**\nAugust 31, 2026\n\n\n- Killing 80 **monsters** in an area clears the area the monsters are in. Once an area is cleared, monsters will not spawn there for 24 hours, and increased biome-specific vegetation (such as saplings and flowers) will spawn in the area.\n- **Saved Souls** are now awarded after clearing an area with Smite, rather than killing zombies.\n- **Spiders** and **skeletons** have reworked mob AI\n- Enabled crafting **bundles**\n- The **Industrial Furnace** now smelts **cobblestone** for bonus **stone**, and gives bonus **nether quartz ore** outputs\n- Buffed **nether quartz** droprate by 1.5x\n- Added **szepess** multi-tile **map arts** to the Painter's Desk, craftable as bundles\n- Reduced **nautilus** spawnrate in areas that already have too many nautiluses\n- Anticheat no longer overagressively kicks **Speedo** users\n- Added various new drops in **the End**\n"}],"accessory":{"type":2,"style":5,"url":"https://civ.plus/changelogs/2026-09-01-saving-souls-mob-ai-and-endgame","label":"Read changelog"}},{"type":14,"spacing":1},{"type":1,"components":[{"type":2,"style":5,"url":"https://civ.plus/changelogs","label":"All changelogs"}]}]}}