changelogs
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Saturday, November 22, 2025
Citadel Rewrite
- Rewrote the entirety of Citadel
- Significantly improved the look and feel of all interactions with Citadel
- Made it so Citadel protects against every single way of changing and breaking reinforced blocks
- Made it so when you reinforce a door, torch, or any other block hanging on another block it also reinforces the block it is hanging on
- Revamped the reinforcement modes system. Now, you can have /ctr, /ctf, /cti, and /ctb enabled all at the same time
- Added support for Citadel to be translated to other languages using Resource Packs and Language Files
- All Citadel-related commands are now organized into the
/ctcommand. The old command names have been added as aliases - Made it so you can do
/ct fortify [Group] [Material]to set the material without needing to have it in your hand - /ctr will now consume items from your main hand last
- Clicking on a existing reinforcement with a material will change its group to your Active Group (the group used for /ctr and /ctf), change the type to that of the material, and repair it to 100% health
- Made it so your Active Group and any reinforcement modes you have enabled are displayed in your action bar
- Added the Reinforcement Multitool, which has multiple modes that can be used to bypass reinforcements without breaking the block, repair reinforcements without needing the material in your hand, change the group of a reinforcement, or change the type of a reinforcement
- Replaced Acid Blocks with Fulminating Gold, which is a custom block with a custom recipe. Once matured, it can break reinforcements in any direction by clicking the opposite face to the reinforcement
- If you reinforce something with a item that has been renamed/enchanted/etc, the item will be returned in its original form if you
/ctbthe reinforcement - When a redstone signal causes a door to open or a piston to activate and it is reinforced, it'll only allow the signal to proceed if the player who caused the action to proceed has
DOORSpermission - Added the
REDSTONE_INPUTpermission, which allows pressing reinforced buttons/flicking reinforced levers. It defaults toNOT_BLACKLISTED, so depending on the redstone contraption you're building you may want to disable this permission. - Pistons can now push around reinforcements/reinforced blocks as long as the piston and block are reinforced on the same group. This means that reinforced piston doors will work properly
- Hoppers now only function if both the chest and hopper are reinforced on the same group
- Hopper minecarts can now only remove items from a container if there is a rail below the container, and the rail is reinforced on the same group as the container
- TNT now deals increased damage to reinforcements that are within 5 blocks of the TNT block, with more damage delt to the blocks closest to the explosion
- Item Frames, Paintings, and Armor Stands are now properly protected by the reinforced block they are placed on