changelogs
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Monday, June 8, 2026
Reinforcement Multitool Updates
- Added Reinforcement Insecuring to the Reinforcement Multitool. You can select a permission, and then click a block to give that permission to everyone who interacts with that block. For example, a door insecured with DOORS permission will be openable by everyone, and redstone will open the door even if triggered by a non-player entity
- Polished the lore of all Reinforcement Multitool modes
- Significantly buffed Blast Protection. The total Blast Protection levels across all worn armor are summed to determine a damage cap (20 minus total levels, subject to a minumum of 4 half-hearts). Explosion damage is tracked over a short rolling window, and once a player has taken damage equal to their cap, further explosion damage is heavily reduced until the accumulated damage decays over time. This creates a short-term “damage budget” that replenishes gradually
- Fixed the Saved Soul missing a texture
- Fixed the
/leer infoDialog being too wide for some players - Fixed a bug where you could form the shape for a Bucket but it'd show Shears in the result slot
- Nerfed the reinforcement multiplier for Buttons